SocialWorlds Publications

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M
J. Muramatsu, Social regulation of online multiplayer games. University of California, Irvine, PhD Thesis, 2004.
J. Muramatsu and Ackerman, M. S., Computing, social activity, and entertainment: A field study of a game MUD, Computer Supported Cooperative Work (CSCW), vol. 7, pp. 87–122, 1998. (422.75 KB)
B. Mirel, Barton, E., and Ackerman, M. S., Researching telemedicine: Capturing complex clinical interactions with a simple interface design, Technical communication quarterly, vol. 17, pp. 358–378, 2008. (187.11 KB)
D. Merritt, Jones, J., Ackerman, M. S., and Lasecki, W. S., Kurator: Using The Crowd to Help Families With Personal Curation Tasks, in Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017, pp. 1835–1849. (1.13 MB)
D. Merritt, Hung, P. - Y., and Ackerman, M. S., Expertise Finding: A Socio-Technical Design Space Analysis, in Expertise, Communication, and Organizing, J. W. Treem and Leonardi, P. M. New York: Oxford University, 2016. (1.02 MB)
D. W. McDonald and Ackerman, M. S., Expertise Recommender: A Flexible Recommendation System and Architecture, in Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work (CSCW'00), 2000, pp. 231–240. (437.82 KB)
D. W. McDonald and Ackerman, M. S., Just Talk to Me: A Field Study of Expertise Location, in Proceedings of the 1998 ACM Conference on Computer Supported Cooperative Work (CSCW'98), 1998, pp. 315–324. (60.96 KB)
M. Maher, Kaziunas, E., Ackerman, M., Derry, H., Forringer, R., Miller, K., O'Reilly, D., An, L. C., Tewari, M., Hanauer, D. A., and Choi, S. Won, User-Centered Design Groups to Engage Patients and Caregivers with a Personalized Health Information Technology Tool, Biology of Blood and Marrow Transplantation, vol. 22, pp. 349–358, 2016.